/*
 * EnemySpawner.cpp
 *
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses 
 */

#include "EnemySpawner.h"
#include "EnemyFactory.h"

EnemySpawner::EnemySpawner(ModelObject type, int x, int y)
    : Spawner(x, y) {
    enemy_type = type;
    spawned = false;
}


EnemySpawner::EnemySpawner(ModelObject type, int id, int x, int y)
    : Spawner(x, y) {
    enemy_type = type;
    spawned = false;
    this->id = id;
}

bool EnemySpawner::canSpawn(Map& map) {
    return ((! spawned) && (! map.tileIsOccupied(spawning_x, spawning_y)));
}

LivingObject* EnemySpawner::spawn() {
    spawned = true;
    return EnemyFactory::createEnemy(enemy_type, spawning_x, spawning_y);
}

bool EnemySpawner::isDepleted() {
    return spawned;
}

EnemySpawner* EnemySpawner::clone() {
    EnemySpawner* clone = new EnemySpawner(*this);
    return clone;
}

ModelObject EnemySpawner::getModelObject() {
	return enemy_type;
}

ModelObject EnemySpawner::getRepresentation() {
    return ZOMBIE_SPAWN;
}
